Farkle Scoring Chart

What every combination is worth, why the same six dice can be read more than one way, and which reading wins.

The standard chart

Standard Farkle scoring, as used by default on this site
CombinationPoints
Single 1100
Single 550
Three 1s1,000
Three 2s200
Three 3s300
Three 4s400
Three 5s500
Three 6s600
Four of a kindDouble the triple
Five of a kindFour times the triple
Six of a kindEight times the triple
Straight (1-2-3-4-5-6)1,500
Three pairs1,500
Two triplets2,500

Singles only score for 1s and 5s. A single 2, 3, 4 or 6 is worth nothing on its own, and a pair of anything is worth nothing either — you need three of a kind before the other faces do anything.

Singles

The two workhorses. A 1 is 100 points and a 5 is 50, and they can be kept in any quantity: a roll containing two 1s and a 5 is worth 250 if you keep all three. Because they are the only faces that score alone, they are also what keeps you from Farkling — roughly two thirds of the Farkle risk on a given roll comes down to whether a 1 or 5 shows up.

Three of a kind

Three matching dice score one hundred times the face value — three 4s are 400 — with one exception that everyone remembers: three 1s are 1,000, not 100.

Three 5s are worth 500 as a triple, which beats keeping them as three separate 5s for 150. A good scorekeeper always takes the better reading, and so should you.

Four, five and six of a kind

This is the most varied rule in Farkle. The two common systems:

Both are switchable in the scorekeeper's house rules. Decide which your table uses before somebody rolls six 1s.

Straight, three pairs, two triplets

These three use all six dice at once, so they can only come up on a fresh roll of six.

When a roll can be read two ways

This is where tables argue, so it is worth being precise. Consider 2-2-2-3-3-3:

All three readings are legal. The standard convention — and what this site does automatically — is that you score the best available reading, so 2,500.

The same logic applies to 5-5-5-5: as a four of a kind it is 1,000 under doubling rules; as a triple plus a single it is 550. You take the 1,000.

A useful consequence: turning a combination off in the house rules never costs you points that another reading could have earned. If two triplets is disabled, 2-2-2-3-3-3 still scores 1,500 as three pairs.

Worked examples

RollBest keepPoints
1, 1, 1, 5, 2, 3Three 1s and the 51,050
1, 2, 3, 4, 5, 6The straight — all six, so hot dice1,500
2, 2, 3, 3, 4, 4Three pairs1,500
6, 6, 6, 6, 2, 3Four 6s1,200
5, 5, 5, 2, 3, 4Three 5s (not three singles)500
1, 2, 2, 3, 4, 6The single 1100
2, 3, 4, 6, 6, 2Nothing — this is a Farkle0

Keeping fewer dice on purpose

In that sixth example you keep one die and reroll five. You could keep only the 1 even if a 5 were also showing — every die you keep is a die you cannot reroll, and five fresh dice Farkle far less often than four. The strategy page puts numbers on that trade.

The scorekeeper's Select best button takes this into account: on a tie it keeps the fewer dice, leaving you more to roll.